Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Army movement mechanic |
6
|
2653 |
by Lowlarh 04/19/2012 - 16:18 |
by Lowlarh 04/22/2012 - 09:35 |
|
| Armor Mechanics in turn-based rpg combat |
40
|
14909 |
by devaloki 04/12/2014 - 04:44 |
by X3M 05/04/2014 - 07:38 |
|
| Arena type battle with cards/dice. Player Stats? |
2
|
2518 |
by knightshade 02/11/2013 - 21:44 |
by knightshade 02/12/2013 - 02:05 |
|
| Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
2670 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
|
| Area terrain and ranged attacks? |
7
|
2386 |
by Blake 02/08/2009 - 20:10 |
by Mitchell Allen 03/04/2009 - 02:05 |
|
| Area Control Resource Mechanic: Blade & Barrel |
3
|
2783 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
|
| Area control - How to implement? |
2
|
2278 |
by questccg 12/28/2013 - 22:39 |
by questccg 12/30/2013 - 16:56 |
|
| Are there any card games out there with spell cards the forms the deck |
2
|
1958 |
by jedite1000 10/28/2021 - 03:38 |
by larienna 10/28/2021 - 15:00 |
|
| Are there any card game mechanics you loathe? |
11
|
4601 |
by clockworkcorvid 08/29/2011 - 07:34 |
by clockworkcorvid 09/15/2011 - 04:03 |
|
| Are my walls too durable? |
5
|
2481 |
by X3M 08/25/2024 - 14:04 |
by X3M 08/27/2024 - 19:23 |
|
| Are auctions evil? |
39
|
6722 |
by Maaartin 06/12/2011 - 15:30 |
by InvisibleJon 06/29/2011 - 16:06 |
|
| Anyone have experience, as player or designer with shifting victory conditions? |
4
|
2160 |
by Mosker 09/20/2017 - 13:58 |
by Mosker 09/22/2017 - 11:18 |
|
| Anyone create military sims? |
9
|
2405 |
by Mike Atencio 09/18/2016 - 08:35 |
by Mike Atencio 09/20/2016 - 09:36 |
|
| Any tips on designing real-time board games? |
5
|
3270 |
by larienna 08/30/2013 - 23:36 |
by Despot9 09/03/2013 - 14:15 |
|
| Any games with rock-paper-scissors-like mechanics? |
5
|
3628 |
by Drion22 06/27/2019 - 22:18 |
by wob 06/30/2019 - 09:17 |
|
| Any games with movement dice? |
4
|
2528 |
by NewbieDesigner 03/29/2011 - 13:19 |
by NewbieDesigner 03/29/2011 - 20:55 |
|
| Anti cheat mechanic |
12
|
2717 |
by Asdoama 10/19/2009 - 00:24 |
by Asdoama 12/28/2009 - 05:08 |
|
| Antaire: Dungeons - adding an AI deck |
3
|
2295 |
by Relexx 01/25/2013 - 02:13 |
by Relexx 01/28/2013 - 22:01 |
|
| Another Custom Die Combat Solution |
4
|
2957 |
by Desprez 04/25/2012 - 19:27 |
by Desprez 04/27/2012 - 04:31 |
|
| An RPS Strategy card Mechanism |
8
|
3677 |
by larienna 11/28/2013 - 14:13 |
by vonklaude 01/17/2014 - 05:14 |
|
| An option that is usually unproductive, but critical to win |
5
|
2350 |
by maltezefalkon 11/13/2015 - 15:33 |
by amilsan 11/16/2015 - 19:01 |
|
| an idea for a new card (and board) game- need some help! |
4
|
1869 |
by arachnid 03/20/2013 - 03:45 |
by arachnid 03/21/2013 - 06:17 |
|
| An alternative way to use the Icon based system |
0
|
1791 |
by larienna 12/19/2012 - 15:01 |
n/a | |
| An alternative to bonus that cancel each other |
4
|
2237 |
by larienna 11/30/2010 - 21:40 |
by irdesigns510 12/01/2010 - 20:57 |
|
| Always at Risk without being Adjacent |
20
|
4109 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |

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