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Marble colour mixer, educational color game.

Recently I picked up a marble chinese cheakers set and thought about what to do about it, chinese cheackers is great but a bit dull, and I feel that colour needs to be used more, so I looked for a colourwheel and said, lets try this. So far ive two playtests and both went very simple and well.

"This game is super easy if you know how to mix colours. If you get confused because your trying to stop the opponents, it's probably best to do your own thing."

Id imagine it can have up to 20 players,?

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Take a chinese cheackers board,

Printing prototype and monk trouble

So as I mentioned before, I get bored waiting for the next playtest so I started transferring my cards into the game crafter to see how much it would cost. Sheesh, round punch board chits are a flat 10 bones. I'm glad my game has armor tokens now to offset the cost of just needing 5 chits. The really bad thing is I'm making a copy just for myself as the art is taken from various sources which are place holders for when I pay for real art... but I have to have a nice looking working copy.

The fix is in

I have literally been working on my wizard dueling game Order of the wand for years now. The first version was both component and rules heavy. The game contained the following.

90 cards;6 Wands, 6 Wizards, 2 Starters, 40 Spells – 2 each of 20, 36 Ether

2 Wands (Used chop sticks in testing)
1 Mini wand
1 Time wheel
4 Wizard figures; 2 of each
1 double sided duel hex map
32 Spell tokens markers; 4 sets of (1-6)
6 Ether level markers
2d4

I worked on version 1.0 & 2.0 for a long time trying to make it work out but the game was fiddly, confusing and took two long. I finally broke down and took out the time wheel mechanic in version 3.0 as it was causing much of the havoc but the game still ran way too long. I almost gave up on it when I decided to strip the game down to bare bones as my playtesters told me the part they like was the core mechanic, the Wands! I ran 4 playtests of V 4.something at Protospiel last weekend and the game not only worked, played in an hour or less but also received many compliments even though the game needs a great deal of work before its ready to show to a publisher. Based on the feedback I received I am making version 5.0 this weekend and will start with what I hope will be the final leg of playtesting.

Welcome To The Advanced Martial World Games "World Arts On Playing Cards"

Persistence (N) firm or obstinate continuance in a course of action in spite of difficulty or opposition.
"Companies must have patience and persistence, but the rewards are there"

Tradewars - Homeworld: The "Death Spiral"

I guess it must be something about your game that you figure out the more the game is playtested...

We have NAMED the problem the "Death Spiral" and both Joe & I have seen the problem. So let me start by explaining the problem!

  • When one player get further ahead on the Treasury (Bank) and earns the right to a 2nd starship.

This is the catalyst for the "Death Spiral". Let me explain what happens next.

Be Legend - Ragnarok now on game crafter

https://www.thegamecrafter.com/games/be-legend-ragnarok

Come check out our game one step closer. Received our copies today and been going over them a fine toothed comb. Very happy with the outcome.

Tradewars - Homeworld: Transformation

This weekend I am working hard in re-developing the game WITHOUT the "Mission" cards. This has had a BIG impact on the rulebook. Many concepts have been removed such as White d6s, Housekeeping, Tradeships, etc. In a way it makes for an easier game for a newcomer to play.

Our goal was to make the game "more accessible" to a broader range of players. In order to do this, we focused the game around "Space Battles". In doing so, even casual gamers said the game was FUN!

Goodbye Drupal, Hello Jekyll

Sorry for the lack of updates in a while. There have been two main reasons for this, other commitments kept me busy and I've been reworking a lot of the technology stack that powers Chip Shop. I'd like to tell you more about updates to the later.

DONE! Now for fine tuning and reflection.

Finished 8 of the 9 classes! Everything is printed in full color, minis half painted, dungeon squares mounted ND painted. Haha. Adding it all up, I spent over 80 bucks on this game. Printing all the cards was about $23. Minis I didn't already have was about $40. Poster board and cork board: $15. Index cards straight cutter, and scissors: $20.

Introduction to my first educational boardgame - Virus Micro-War [WIP]

If you're only interested in the game itself, please skip the first 2 parts and go directly to part 3.

1. Background

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by Dr. Radut