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Update for EvilColSanders

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Some history about my latest game "Everdark"

I wish to write some history about my latest project called: "Everdark"

Everdark is a simple boardgame idea where you and other players arrive to a town called Everdark which is said to be fested with monsters. Monsters like vampires, zombies, werewolfs and ghosts.

Your mission here is to face one of the monsters to take "proof" monsters are real and then find the emergency flair and run as fast you can to the middle of the board.

But back to the HISTORYYYYY ;)

Creating a Blog to help me organize things :V

Alright BGDF, it's midnight and I got no clue what I'm doing.

I'm gonna list all the things I want WARGAME to be able to do, and check off what I've equipped it with so far.

I'll organize them by personal importance until I find a better way.

1.) That the game is fun. If this isn't the top priority, then there is nothing I can do to make the game better. More fun = better game, there is no possible other way to measure this in my opinion.

Choosing a title for a game design book

My author copies of my book, “Game Design: How to Create Video and Tabletop Games, Start to Finish", arrived today - it was printed a little early. I don't know when it will reach pre-order folks. http://bit.ly/MSRs8e .

So it's a good time for the following:

As with game titles, book titles are determined by the publisher, not by the author. All things marketing are the province of the publisher and the title is part of marketing. So the author or designer can suggest titles but he or she does not have the final say.

Quest Adventure Cards(tm) - The Second Edition

So it's been months of playing around with various game ideas and game mechanics. It almost feels like an entire year! We have made a complete overhaul of Quest. The First Edition, with all it's quirks and oddities, is soon to be a matter of the past.

The Second Edition of Quest AC is rather elegant...

We listened to our players and we hope to come out with a more solid product. So here is what is new:

Being a good listener

Many years ago as I was part of the questioning panel in on a job interview for a computer support position, a candidate was asked a typical question: what are the three most important characteristics for this job and how do you rate in those characteristics? This first reply was “I’m a good listener”.

Possibly the Final Card Revision before cleanup.

Card Design 5

Out of the "Dual Card" images spawned THIS image.

Complete revamp of card in 300dpi to allow for proper printing.
Card size adjusted to 2.5"x3.5".
The middle bar is now an actual "bar" or plate (whoever you look at it).
With the bar change, the Cogometers (health bar) can be placed together.
The Cost symbol is currently a coin... or some semblance of one....

Let me know what you think.

Update for EvilColSanders

Helping Card - Front and Back

Ok, had a bit of time spare (very busy working on my own stuff) so I quickly put this together.

I'm not sure what card size you are working towards. After finishing I measured this sample and it doesnt fit any of the standard card sizes :)

It's not far off the standard size for MTG Trading cards (63 by 88) - being 1mm real size off at either side. If that's what you're looking for then I can make a couple of simple ammendments to size it up correctly.

Early Play Test with Printed Paper Parts - The Balance Game

EarlyPlaytest-PaperPrintedParts.jpg

We've gone through several iterations of design, and several play tests to get an initial feel for balance.

We ran into a negative feedback loop where a player may become impoverished for resources if they have a less-than optimal start, and so we had to revisit the state of the beginning resource allotment, and provide some regular income to players, so that they cannot find themselves permanently behind the 8-ball.

Attached is a screenshot of a recent play-test using paper-printed parts, and bits that are hand-crafted or pirated from other games.

Deck-building for the younger set

I have been away from game design for over 3 years now, but something has finally drawn me back into it. And that something is my son who turned 6 this year and is started to get interested in "Daddy's games" and not kiddie board games. He is still a bit young to play most games on his own, but he is getting there. Forbidden Island in particular has been a big hit. Recently, he has really taken a liking to Dominion because of all of the different cards.

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by Dr. Radut