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New Asymmetrical Card Game

I have been working for a week on a asymmetrical card game for two players where one player is the fish and the other is the fisherman. So far it is going well, however card interaction needs work, and I am trying to simplify the math involved to make it kid friendly, and over all easier to teach to new players, hope to get more testing in on Monday and integrate another mechanic to add some more luck to the strategy already designed in.

Do you want to help blind Playtest the Plazmogonia™ board game?

Plazmogonia

We are currently conducting blind playtests of the Plazmogonia board game in the Seattle area.

If you are interested to participate, send us a mail at contact@sychey.com and we will get in touch to see when and where we can set this up with your group of friends. The game is designed for 2 to 4 players, and play as well regardless of the number of players, within one hour (we usually count an extra half-hour for the first game). We are also open to do blind playtests at game store locations, if the store accepts to have us there.

We look forward to hear from you!

Why not another?

I've done LJ.

I've done Tumblr.

Why not another?

And here's the opening salvo. My flu-riddled brain had me thinking of ways to make do with a lot of odds-and-ends (or, if you're Roger Daultrey, Odd's'n'Sods) that are laying about in my house. Some of this was actually inspired the the "ultimate board game" featured in my new-from-the-ashes-of-Borders (RIP) "GeekDad" book too.

I present: "Many Roads."
Needed:
1 chessboard,
1 PC pawn or figure per player,
a game-master or shared duties for the same,
various dice,

Playing Card Face Contest

The Game Crafter is looking for an interesting and diverse set of playing card faces for an upcoming TGC community enhancement project.

Reality Management Important for Game Designers

For a couple decades I regularly taught graduate computer management classes. One of the most important themes of those classes was that a manager/supervisor has to recognize what reality is, not what he would like reality to be or what he thinks it ought to be. If you don’t know what’s really going on, how can you make it work better? Yet a great many managers lose track of reality, and the really poor ones are often in what I call “cloud-cuckoo land.”

You might feel that this shouldn’t matter to game designers but in fact it’s very important. Game design in some sense is project management. Your project can’t come to fruition if you don’t recognize the reality of it, the true state of your game.

What’s important in board and card game design

(I was asked in 2010 to write a brief contribution for the blog of Buffalo Games, a publisher of family games. This originally appeared in January on their Facebook page.)

What’s important in board and card game design

Need playtesters

Many of you probably saw a thread about my card game 'Windpower' 2 weeks ago. I created an image that has the rules and a print and play document attached. Please play and send any and all feedback this way!

Thanks,
Gideon

problem making a piece.

i am having an issue making a piece for my game. what i need to make is a six sided box. players collect each piece, one at a time, and connect them to make a small box. i cant see what i am doing wrong! i am attempting to make them out of foam board for now. i make my pattern, and by the time i make three, they just dont fit together. i am a creative person, but this is showing me that i am not a smart man! i have been at it for days! any ideas?

supplies

a trip into town today(goodwill and dollar tree) proved quite helpful! bought a few board games, with some components i need, and dollar tree had some foam mats i needed and some good paper supplies. looking forward to putting the stuff to use.

prototype and testing

So, i have now played my game all the way through, it is pretty fun! it took about 2 hours to play. i have some new ideas on how to make it better, and am very close to having my board the way i want it. one problem i am seeing for the future, is that some of the components are not exactly common place. i fear that this will bring my production cost up. i can make the parts myself, for the prototype, but if i were to ever want to sell the game i would have to find a way to make more.

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by Dr. Radut