Mechanics
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Topic | Replies | Views | Created![]() | Last reply | |
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Avoiding special text abilities |
7
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1633 |
by larienna 01/16/2020 - 23:10 |
by X3M 01/17/2020 - 14:48 |
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Strong dice mechanic |
16
|
2367 |
by questccg 01/10/2020 - 15:40 |
by X3M 01/13/2020 - 06:34 |
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Solitaire stock market game |
2
|
1488 |
by larienna 01/10/2020 - 12:53 |
by larienna 01/10/2020 - 16:10 |
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Stock market game: Number of commodities |
7
|
1556 |
by larienna 01/08/2020 - 15:47 |
by questccg 01/09/2020 - 20:47 |
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Changing the "bonus damage rules" |
33
|
4518 |
by X3M 12/25/2019 - 06:51 |
by X3M 05/10/2020 - 08:57 |
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Take-what-you-want to start a game |
8
|
1994 |
by SDHokie 12/18/2019 - 18:05 |
by Warklaxon 01/02/2020 - 22:36 |
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Time Travel: possible within a board game? |
17
|
1944 |
by ceethreepio 12/06/2019 - 08:51 |
by ceethreepio 02/20/2020 - 12:01 |
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Weight of charging a weapon over time? |
12
|
1706 |
by X3M 11/19/2019 - 16:29 |
by X3M 11/25/2019 - 15:27 |
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Updated Board Ideas |
4
|
1571 |
by sesame3246 11/19/2019 - 14:56 |
by sesame3246 11/23/2019 - 14:48 |
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Weapon cooldown, would you make use of it? |
7
|
1603 |
by X3M 11/16/2019 - 17:59 |
by X3M 11/19/2019 - 16:18 |
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Board ideas |
7
|
1051 |
by sesame3246 11/11/2019 - 01:10 |
by questccg 11/11/2019 - 19:55 |
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Card Game Combat Systems |
6
|
2204 |
by NomadArtisan 11/05/2019 - 12:55 |
by NomadArtisan 11/05/2019 - 14:22 |
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Damage reduction, only one way? |
21
|
1345 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
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No Card Play Limits |
8
|
1040 |
by NomadArtisan 11/01/2019 - 14:15 |
by SDHokie 11/07/2019 - 17:28 |
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Hexagon grid movement question |
12
|
1446 |
by NewbieDesigner 10/22/2019 - 08:52 |
by apeloverage 10/24/2019 - 20:26 |
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Player or AI, a new cardgame concept? |
7
|
1386 |
by X3M 10/18/2019 - 08:17 |
by X3M 10/22/2019 - 11:54 |
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Superpowers game? |
25
|
1913 |
by Jay103 10/10/2019 - 11:13 |
by Jay103 10/17/2019 - 12:22 |
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I might have finally found my encounter resolution mechanism |
2
|
1102 |
by larienna 10/09/2019 - 11:57 |
by larienna 10/09/2019 - 15:18 |
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hidden trap in dungeon without players knowing |
11
|
1411 |
by jedite1000 10/02/2019 - 02:47 |
by questccg 10/03/2019 - 17:24 |
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Mapless Movement |
9
|
1563 |
by FrankM 09/28/2019 - 22:34 |
by NomadArtisan 11/05/2019 - 11:33 |
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War games: Using the reduced side for a different unit type. |
10
|
1787 |
by larienna 09/27/2019 - 16:02 |
by larienna 10/03/2019 - 10:46 |
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Using the pay to succeed mechanism in war games. |
20
|
1528 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
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Computation of dice rolls (ODDs) |
16
|
1292 |
by questccg 09/23/2019 - 17:02 |
by apeloverage 09/26/2019 - 19:55 |
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herding mechanic? |
6
|
1240 |
by NewbieDesigner 09/19/2019 - 14:14 |
by questccg 09/23/2019 - 16:40 |
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Reducing handling for Action Points |
2
|
1101 |
by X3M 09/12/2019 - 17:30 |
by X3M 09/13/2019 - 17:19 |
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