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September 28, 2022 Dymino Monsters Update

The last 2 character backstories is a pain to write.
The characters are not talking to me. I know somewhat who these 2 chararacters are but the backstory, Woolf.

I don't know yet. How they will react. Maybe I'm pushing to hard as a writer to come up with their character voice.

Maybe I've been trying to hard to write these two backstories intertwined and not as a single backstory so they can intertwined and interact with each other.

Oh, I see, it's like juggling to find a solution to pivot from one character backstory to the other.

Laser Bounce Mint Tin

laser bounce mint tin.jpg

I've produced 5 mint tin versions of Laser Bounce in preparation for the upcoming PAX Australia where it will be part of Collaboratory: a playtesting space for unpublished designs.

I printed the labels on 160gsm paper (which is about as thick as my printer can handle) and superglued them onto the mint tin, which worked quite well. With just the right amount of glue it didn't seep through the paper and sticks firmly.

New Card Game - Crab Tactics

NOTE: I've since updated this game with a different theme, and have moved development discussion to a different entry.

Archon — Circlet of the Heavens: Working over the weekend on this design

So two (2) things that have become CLEAR to me with the design of "ARCH" is this:

A> The game must focus on defeating the OPPOSING BOSS unit/card.

B> If neither BOSS unit/card is defeated after three (3) Rounds, the BOSS with the MOST "HP" (Health Points) is the winning BOSS.

The gameplay is going to be simple:

1. Draw six (6) cards from your Ally Deck (leaving 10 cards for the other Rounds).

2. Choose ONE (1) Card from the six (6) to be the BOSS.

3. Each BOSS has exactly 10 or 15 HP (TBD with Playtesting which is better).

White Rabbit Dice Solitaire

Arthane: battle simulation

arthane melee_0.gif

This little Giffle Reel shows a simulated battle between two knights for my game Arthane. The idea would be to have a simultaneous action selection and/or action queue mechanics to determine the knights' movements:
- left foot forward
- right foot forward
- sidestep left (but only if leaning right with weight on right foot)
- sidestep right (but only if leaning left with weight on left foot)
- swing weapon towards front of body
- swing weapon back towards side of body
- swing shield to front or to side, etc.

My first-ever (created) board game: The Last Tower

photo of the game in progress

Hi everyone,

I just released the first board - or any sort of - game I ever created: The Last Tower, ver. 1.0. I stopped development on it after a few weeks because I see no way to get around the element of luck (roll of one die) driving the game outcome; it was a first attempt at game design. I made it available under a CC BY-NC-SA 4.0 license and am wondering how (a)typical that is in the game design world.

Cheers,

SK

Air Capital of the World

Hello everyone!

July 12 through August 11 2022 Update

Dymino Monsters July 18, 2022 UPDATE:

July 12 - 18 2022

I just finished the last list to be added to Dymino Monsters: Quiet Terror.

It consists of 9 lists and has 505 encounters in all.

Creator of Dymino Monsters;
Jesse

July 28 2022
Dymino Monsters booklets will be written like a video game guide book.

July 30 2022
Dymino Monsters: Constellations update:

I took some time to finally come up with a new constellation design today. I mulled over the idea for this design and how it will fit the story.

I will soon start redrawing the new Constellation Wood Disk.

Tumblemine: bigger board with two players

tumblemine.gif

See attached GIF (hopefully the animation works). This is another try with this idea of miners digging through dirt (green discs), collecting gold (yellow discs), letting rocks (grey) fall into the water (blue) which then splashes up. This time there are 2 miners trying to get the gold and trying to outsmart each other, but at this stage the game is not developed enough for anything interesting to happen. But just like a gold miner, I feel that if I keep digging then I'm sure to hit gold!

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by Dr. Radut