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GameCon (Post 3) - Game Pictures

Sample Booth Tiles 1mb.jpg

Hey Folks, here's another update on GameCon to show the game setup.

The game's theme is that players are an attendee at a gaming convention, visiting Publisher Booths (the tiles), playing mini-games, and collecting Merch (which can be used in multiple ways).

The mini-games take anywhere from 30 seconds to 3 minutes. Some are 2-player competitive, some are 2-player cooperative, and others are free-for-all.

The mini-games also come in dexterity genre, social/party mini-games, or strategic mini-games.

The first picture shows the game setup, with the various publisher booths.

Mutiny! Rules

Mutiny! Rules

Overview
This game where you can brawl as if you were on a pirate ship. Just as in real combat there are no turns! So, jump right in! After playing a few quick rounds, you’ll be brawling the night away!

This fast paced game is total mayhem; just like pirates on a ship!

Set up:
Begin by dealing cards. You will need to deal one more pile than there are players. Everyone grabs a pile, it doesn’t matter which! (It’s okay to choose a pile with less cards). The remaining pile is called Davy Jones’ locker. Once the last card is dealt and piles are claimed, the game begins!

Tech Rules v5 (Two Players)

TECH
2 players | 15-30 min | 8+ years
Object
After 10 Rounds; Be the player with the most number of points.
Contents

2 Player Screens
1 Score Track
2 Score tokens (1 for each player)
1 Round Track
1 Round Token
1st player token
3 Boards (3 by 3 grids)
1 Black Board
1 White Board
1 Final Board
42 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White

Round Order

Simultaneous phase

Tech Rules v5 (Four Players)

TECH
4 players | 20-45 min | 8+ years
Object
After 8 Rounds; Be the team with the most number of points.
Contents

4 Player Screens
1 Score Track
2 Score tokens (1 for each Team)
1 Round Track
1 Round Token
1st player token
5 Boards (5 by 5 grids)
1 Black Board
1 White Board
1 Red Board
1 Blue Board
1 Final Board

84 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White
7 Swordsmen in Red
7 Archers in Red
7 Shields in Red
7 Swordsmen in Blue
7 Archers in Blue

Gamehole Dungeon Crawler Challenge - Winner Announced!

The Game Crafter - Gamehole Dungeon Crawler Challenge 2017

The winner of of the Gamehole Dungeon Crawler Challenge is Queen’s Quest! Congratulations to our winner (Geek Fever Games) and thank you to all of our contestants.

Protospiel Madison

Protospiel Madison - Hosted by The Game Crafter

The country’s best game design convention has come to Madison, Wisconsin. Protospiel Madison! Get your badge now! We’ve already confirmed 11 publishers scouting games this year. This event is powered by https://tabletop.events.

New Board Game Parts Available: Buildings

The Game Crafter - New Game Pieces Available: Buildings

These new wooden buildings are an excellent way to give your game some depth. They come in 3 different types and 6 colors.

BGDL 37 - Marshall Britt: Lessons Learned as a Small Publisher

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

Check out the episode here: http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-w...

New Board Game Parts Available: Workers

The Game Crafter - New Board Game Parts Available: Workers

Lots to get done and now you have the army of workers to do it. These new wooden workers come in 6 colors for the workers carrying a bag in each hand and 7 colors for the workers carrying a bag in only one hand. Pick some up now at The Game Crafter!

GameCon Post 2 (Still learning BGDF)

Instead of the Game Journal, I believe I wanted to create a blog entry. So this is a repost of the Game Journal I just created... sorry for the repost.

I would like to introduce the board game that I have been working on the past year. Development has gone through ebbs and flows, and it was shelved for almost 6-months at one point, but I feel like it's in a much better position now. Development is back underway. Our goal is to hopefully have it ready for Kickstarter the second half of next year.

The game is named GameCon, and here's our elevator pitch:

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by Dr. Radut