This little Giffle Reel shows a simulated battle between two knights for my game Arthane. The idea would be to have a simultaneous action selection and/or action queue mechanics to determine the knights' movements:
- left foot forward
- right foot forward
- sidestep left (but only if leaning right with weight on right foot)
- sidestep right (but only if leaning left with weight on left foot)
- swing weapon towards front of body
- swing weapon back towards side of body
- swing shield to front or to side, etc.
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