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Playtest lessons learnt

first-prototype.jpg

This past week saw 2 tests of my game idea. The first was my regular Thursday games night where we tried the battle mechanic and some of the unit rules as a variant for Risk. The second was on Saturday, the full game with the new board.

Worldbook Blogpost: The Age of Turmoil

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The Age of Turmoil (Worldbook Chapter 2)

"The Age of Turmoil (Approx. 12.000 years before the Fall) Horns of war blow from the distant peaks and betoken the second age. From the southeast comes the first sighting of the reptilian Xeal followed by the appearance throughout the land of Ogres and Trolls..."

A new blogentry is online: "The Age of Turmoil" (Worldbook Chapter 2) tells us about the appearance of goblins, orcs, humans and the other younger races. Full article in our blog:

http://godsandminions.com/blog/gods-minions/the-age-of-turmoil

Rulebook Blogpost: Object of the Game

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Object of the Game (Rulebook Chapter 2)

"As mentioned earlier, each Gods & Minions player collects dice to represent the mortals, minions and gods in his army. Each die represents a squad or an individual creature whose statistics and abilities are defined on its dice sides and explained on a seperate reference card..."

Freshly blogged: "Object of the Game" (Rulebook Chapter 2) explains the game, its objective and the victory conditions further. Read the full article in our blog:

http://godsandminions.com/blog/gods-minions/object-of-the-game

The Fundamental Differences between Board and Card Games and How Video Games Tend to Combine Both Functions

What are the fundamental functional differences between boardgames and card games? I’m not sure how important this question is from a game player’s point of view but it’s certainly important for game designers (even for video game designers). The obvious physical format is important, but now that we can convert physical non-electronic games to electronic formats the lines are less clear. More importantly, each type of game emphasizes or encourages different kinds of challenges and gameplay, regardless of the physical format.

Worldbook Blogpost: The Age of Creation

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The Age of Creation (Worldbook Chapter 1)

"It is the age of creation – a distant, forgotten past. A world called Errandar in ancient tongues – emerges whole from the void and chaos is pushed aside to herald the beginning of this first of all ages. The old gods walk the empty forests ..."

Another blog post is online: "The Age of Creation" (Worldbook Chapter 1) teaches you about the appearance of the elves during the first age. Check out the full article in our blog:

http://godsandminions.com/blog/gods-minions/the-age-of-creation

Some distinctions between types of war-related games

One of the disadvantages of writing articles for magazines, such as “Against the Odds,” is that it can be literally years from the time it is submitted to the time it is published. I recently sent ATO an article about different kinds of war related games, and I’m going to briefly categorize its 4,000 words in 400.

I will not respond to any comments here, sooner or later the full article will be published.

Joe Angiolillo’s taxonomy of war related games:
● Games about war
● Wargames
● Simulations

Games about war
● no connection with reality
● symmetric

Rulebook Blogpost: Gods & Minions Introduction

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Gods & Minions - Introduction (Rulebook Chapter 1)

"Welcome to Gods & Minions, a fast paced wargame set in a world of dark fantasy. In this flexible game players simulate small skirmishes or epic battles between the various factions of a world called Ascendallion. The game takes place after the Fall – a historic event that..."

New blogpost: "Gods & Minions - Introduction" (Rulebook Chapter 1) gives you a brief overview of what to expect from this game. Check out the full article on our blog:

http://godsandminions.com/blog/gods-minions/1-gods-minion-introduction

The RPG Challenge is on!

The Game Crafter is pleased to announce the RPG Challenge! We want you to design a role-playing game in the form of a board or card game. It doesn't matter whether you build a dungeon crawler like Descent, or more of a story telling game like Betrayal at House on the Hill, or a funny little card game like Munchkin; all that matters is that it takes the form of a role-playing game. It also doesn't matter whether your game requires a game master, or if the adventure is random, or if there are predefined adventures. 

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Gods & Minions - Getting ready to rollout

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Hey,
A few might already have noticed that i started working on a brand new game. This will be my first try to create an all professional product from start to finish (just have a look at my game journal if you want to know more).

Gods & Minions is a traditional, light wargame taking place in a dark fantasy world. It follows the classic road of fantasy wargames and still incorporates many elements that make the game unique and enjoyable. Typical for the genre, the players are generals - commanding mighty fantasy armies into battle to decide the ultimate winner.

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by Dr. Radut