Design Theory
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| 3 color scheme resistant to color blinds |
5
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3872 |
by coco 01/07/2009 - 09:50 |
by Kactus 01/08/2009 - 20:53 |
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| Laws instead of rules |
22
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2947 |
by coco 01/17/2009 - 18:09 |
by tomi71 06/02/2009 - 01:43 |
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| Recomended game-design videos and readings |
27
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3990 |
by The Magician 01/22/2009 - 20:26 |
by larienna 05/05/2009 - 13:42 |
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| In case of doubt, make optional rules |
9
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2604 |
by larienna 01/24/2009 - 06:00 |
by Raiderjakk 01/27/2009 - 13:15 |
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| New game M.C. (Midevil Caravan) with up and coming 2nd "edition" 31st century. |
2
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2773 |
by gman279 01/27/2009 - 18:38 |
by gman279 01/27/2009 - 19:08 |
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| Rating trivia questions |
9
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3206 |
by Addiso 01/30/2009 - 18:02 |
by Addiso 02/10/2009 - 12:40 |
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| Everything boring about boring games |
29
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3358 |
by The Magician 01/31/2009 - 00:55 |
by brisingre 02/08/2009 - 21:54 |
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| Many games using the same components |
7
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2511 |
by The Magician 01/31/2009 - 19:48 |
by fecundity 02/01/2009 - 18:37 |
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| board game vs. video game design |
37
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7216 |
by The Magician 02/06/2009 - 16:17 |
by End of Time Games 05/06/2009 - 23:59 |
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| Approaches to game design |
47
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6301 |
by The Magician 02/10/2009 - 18:18 |
by End of Time Games 05/27/2009 - 16:12 |
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| Tragedy of the commons |
9
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4886 |
by coco 02/12/2009 - 09:50 |
by shiraz 11/04/2009 - 02:32 |
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| do you find this problematic with the current theme?? |
5
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2133 |
by Jimmy 02/15/2009 - 13:42 |
by JuggernautJ 02/19/2009 - 01:23 |
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| Partnerships |
1
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2000 |
by Taavet 02/25/2009 - 19:21 |
by InvisibleJon 02/26/2009 - 11:26 |
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| The human AI (GM or DM) |
5
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2529 |
by Taavet 02/25/2009 - 19:48 |
by hoywolf 02/26/2009 - 15:23 |
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| TCG and the WotC patent |
54
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20030 |
by web_wanderer 02/27/2009 - 08:15 |
by irdesigns510 11/05/2010 - 18:03 |
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| Number of Components: Designing with Cost in Mind |
7
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2929 |
by dtrik 03/14/2009 - 15:30 |
by bluepantherllc 12/10/2009 - 11:55 |
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| The math of it all |
97
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12282 |
by The Magician 03/14/2009 - 17:41 |
by End of Time Games 05/13/2009 - 13:04 |
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| Simplicity/Complexity |
6
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2612 |
by The Magician 03/30/2009 - 13:26 |
by The Magician 03/30/2009 - 19:42 |
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| Language for Subtypes/Keywords |
7
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2420 |
by infocorn 04/03/2009 - 14:07 |
by infocorn 04/06/2009 - 10:13 |
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| Momentum |
7
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2356 |
by coco 04/09/2009 - 19:34 |
by coco 04/10/2009 - 14:31 |
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| different mechanics and rules, same experience |
4
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2143 |
by Jimmy 04/15/2009 - 17:29 |
by SiddGames 04/20/2009 - 16:59 |
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| HUNTER is no wisdom ! |
24
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2556 |
by Isabella 04/22/2009 - 02:44 |
by ReneWiersma 04/29/2009 - 02:56 |
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| Game design 101: Theme vs. narrative |
11
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6680 |
by 55cards 04/22/2009 - 18:42 |
by End of Time Games 04/25/2009 - 03:44 |
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| Rules vs. Card Instructions Dilemna |
6
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2613 |
by provfrog 04/23/2009 - 10:43 |
by Michael C 05/02/2009 - 05:09 |
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| How much detail is too much? |
12
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2854 |
by Fhizban 04/25/2009 - 12:02 |
by Fhizban 04/29/2009 - 02:44 |

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